It's unclear if they simply disappeared after Calamity Ganon fell, or if Hyrule's citizens dismantled them. Guardians have all but vanished from the landscape, as have the towers and shrines that once littered the horizon, and none of TotK's characters seem to acknowledge it. Perhaps the strangest thing about Tears of the Kingdom is its handling of Sheikah technology and structures. RELATED: How Zelda: Tears of the Kingdom Finally Got a Divisive Dungeon Theme Right Zonai technology has rapidly reshaped society in Hyrule in a way that the ancient Sheikah didn't in BotW, and if TotK gets a direct sequel, it has to acknowledge the impact of Zonai devices. The Zonai do occupy a particularly important place in TotK's gameplay, arguably even more important than the Sheikah's place in BotW gameplay, but their impact on the world and lore may be the most crucial. They're vast and ancient combinations of magic and science that dot the landscape and break up the tranquil wilderness. In a lot of ways, the Zonai relics occupy the same place in TotK that the Sheikah constructs did in BotW. Of particular note were the new Zonai artifacts and landmarks scattered around the world, which left a major impact on Hyrule's civilizations. Luckily, The Legend of Zelda: Tears of the Kingdom made more changes than it let on, adding new cave systems to Hyrule as well as the vast Depths that mirrored the surface world and new sky islands. Given that many had spent hundreds of hours exploring Hyrule in BotW, returning to the same map risked being a bore. When Nintendo revealed that The Legend of Zelda: Tears of the Kingdom would use the same map as Breath of the Wild, fans had some cause for concern.
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